It seems like a shame that there aren't more AI-tweaking mods out there so I'll explain more about how to do it. The AI was coded to basically have a bunch of priorities expressed as numerical values, and you can edit the priorities of the AI to make it play as smart as it can instead of playing in a way that jerks the player off. “They want to feel threat piling up, not having their characters one-shotted without being able to respond.” Larian knows that a good fight is not about fighting in the most brutally efficient way but the most dramatic, with pacing that allows players to face threat and then have have a chance to react to it, before the AI mounts the threat. “Of course for AI it always makes sense to pile on one person and just murder them completely, but for the player it really just sucks, because the damage isn’t spread over their characters,” says Pechenin. They don’t want them to be merciless, always focusing on the weakest player character. Moreover, Larian’s careful to ensure DOS2’s AI picks its targets in the right way.
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